Since coming to Japan, I have been quite intrigued at the different way in which Japanese people perceive certain movies and games here. Not only is the media itself received differently by the consumer, but also in addition, the titles themselves can often be named and marketed completely differently from how we may remember them in Europe or the US.
It was with a great sadness and a very heavy heart that I recently read of the passing of Satoru Iwata at the tragically young age of just 55 years old. In reading the reports in the aftermath of his death, I was stunned to learn just how many of the games I loved as a child had been, at least in part, influenced and developed by Mr Iwata.
Why is it that the PS4 continues to sell in the millions while the X-Box One is almost universally shunned by Japanese consumers, despite selling reasonably well in most other territories?
Video game bars are an intriguing prospect for a significant percentage of tourists visiting Japan, particularly those in their 20s to 30s who grew up with gaming and now want to combine their youthful passions with the more adult love of alcohol.
As we covered in part one of this series, the emerging Japanese video game market of the 1970s up to the mid-1990s was dominated by two gaming goliaths. Tokyo’s Sega Enterprises and Kyoto’s Nintendo Corporation.
Nintendo, Sony, Sega. If, like me, you were born in the 1980s or later, chances are you had at least one Japanese video game console when you were growing up.
Every year since 2003, Nagoya hosts the World Cosplay Summit Competition. Cosplay is short for "Costume Play." It's a global phenomenon which has been rising in popularity since the 1980s.
Like board games? How about card games? Want to find new, rare and fun games to play with your friends? Look no more. The Game Market is held twice a year in Japan! Since the year 2000, people have traveled to Osaka and Tokyo to buy exciting new board and card games!